There are a few different definitions of metaverse. In the past year, metaverse is a new buzzword that is suddenly everywhere. In many ways, a metaverse is a form of a virtual nation. While everyone has their own version, the best definition we could find is from Matthew Ball.
Definition of metaverseThe Metaverse is a massively scaled and interoperable network of real-time rendered 3D virtual worlds which can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications, and payments.
While this definition fits well with Rove from a technology standpoint, we believe that metaverses go beyond just a technology shift from the flat web to the immersive 3D web. It is also an economic and governance shift. Metaverses are like virtual nations; they will have functioning economies and employ a community-run governance model. Here is another definition that fits well with Rove.
Definition of virtual nationA group of people (citizenry) that have joined together under a common goal of achieving a better way of life, using a model of government more suited towards their common beliefs. This is usually done through the Internet; however, other methods of communication are possible if limited. The goals of these Virtual Nations can vary radically, but some level of group sovereignty is professed despite no physical territorial boundaries.
While creating a metaverse might sound daunting, Rove makes it easy for you. Rove gives you the tools and building blocks to start your own metaverse, build a thriving virtual economy, and implement a community-led governance model. You don’t need to write a single line of code. Start with our blueprints and foster a community and culture around them.
Anyone can create their own metaverse – for their community, common interest group, shared cause, and any reason for people to come together. It comes with its own lands, environments, goods and services, digital economy, and decentralized governance.
Each metaverse is collectively governed by its inhabitants. They decide how their metaverse is run, and how their digital economy works. They co-own and co-operate the metaverse they are situated in.
Virtual economies are powered by virtual goods and services. Virtual goods that can be bought and sold include lands to host each service, environments to bring lands to life, and objects to enhance them. Virtual services are created by users across social, gaming, commerce, work, learning, and more.
View our video tutorial or follow the steps below.
Initial Metaverse Offering.
Initial Metaverse Offering.